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Escape from Playtime
Shift 2087540 / intake

Escape
from
Playtime

A work order, not a welcome. Eight toys go into the Playtime Co. factory, haul parts to the drop point, and clear a Tribute quota before the doors close on them.

Launch
Oct 21
Early Access
Lobby
1-8
online only
Roster
8
critters
Layout
PG
per run
Interior of the Playtime Co. factory used in Escape from Playtime

Personnel strip

Toys in, parts out

DogDay Bubba Bubbaphant Hoppy Hopscotch KickinChicken
Unpaid overtime
Gather what the powers command Deliver it Prove yourselves useful Fail and you will be replaced Only the work Gather what the powers command Deliver it Prove yourselves useful Fail and you will be replaced Only the work

Section 01 / toy line 1989

The eight on the card

Full roster dossiers

Section 02 / console

Shift assignment

Eight toys, eight documented personalities. Set the lobby size and this board prints a job split built from the toy-line descriptions on file. No invented stats: each line is the documented character trait applied to a co-op job.

Assignment sheet crew of 8

    Roles derived from the Smiling Critters toy-line records. Not a tier list.

    Section 03 / facility

    Four sections, one building

    All facility zones

    Section 05 / dispatches

    Written from the footage

    All dispatches

    Section 06 / answers

    The short version

    The questions a new lobby asks before the first door. Full page in the answers section.

    All answers
    When does Escape from Playtime release?
    It launches in Steam Early Access on October 21, 2026, developed and published by Mob Entertainment.
    How many players can play together?
    Solo or up to eight players total (you plus 1-7 friends). Online co-op only — no source describes split-screen or local play.
    Which characters can you play?
    The eight Smiling Critters from the 1989 Playtime Co. toy line: DogDay, Bubba Bubbaphant, Hoppy Hopscotch, KickinChicken, CraftyCorn, PickyPiggy, Bobby BearHug and CatNap.
    Is the factory the same every run?
    No. The layout is procedurally generated and changes with each run, so route knowledge transfers as room habits rather than as a memorised map.
    What is the Tribute quota?
    A per-run target the team has to reach by hauling parts back before it can escape. It rises as rounds are cleared. No official numeric value has been published, so treat any number you see quoted as a beta snapshot.